Sybren Verheij
Sybren Verheij
Environment Artist
Maarn, Netherlands

About

My name is Sybren, I am 24 years old. I love creating environments for games, working with lighting, post-processing and set dressing the environments. I’m always very interested and proactive to learn new skills and techniques.

From an early age I was playing video games and being creative (origami & drawing). This made game development my first choice, I eventually chose to specialize myself in Environment Art during my studies.

I also like to participate in Game Jams, for example, I participated in the Brains Eden 2018 Game Jam as an Environment Artist representing Howest. Some of my hobbies include playing the piano, bouldering, photography, occasional tabletop games, D&D and of course, playing video games.

Resume PDF

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Skills

Set DressingLightingHigh & low-poly modelingSculptingBakingTexturingPBR WorkflowNode based workflows (Unreal Engine 4, Houdini & Substance Designer)2D Concept Design

Software proficiency

World Machine
World Machine
Substance Painter
Substance Painter
Photoshop
Photoshop
3ds Max
3ds Max
Unity
Unity
3DCoat
3DCoat
Marmoset Toolbag
Marmoset Toolbag
Quixel Suite
Quixel Suite
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Substance Designer
Substance Designer
Maya
Maya
xNormal
xNormal
Houdini
Houdini
UVLayout
UVLayout
TortoiseSVN
TortoiseSVN
Perforce
Perforce
Github
Github

Productions

  • Coverart
    • Video Game
      Age of Wonders: Planetfall
    • Year
      2019
    • Role
      3D Environment Artist Trainee
    • Company
      Triumph Studios

Experience

  • 3D Environment Artist Trainee at Triumph Studios subsidiary of Paradox Interactive
    Delft, Netherlands
    September 2018 - January 2019

    During the internship I joined at a later stage of the Age of Wonders: Planetfall project. I mainly worked on set dressing the tactical map environments and creating backgrounds.

    Software: Maya, World Machine, Photoshop, Substance Painter, In-house engine & TortoiseSVN.

  • 3D Artist Intern at Green Dino
    Wageningen, Netherlands
    January 2015 - August 2015

    I worked on creating the 3D environments and vehicles for their driving simulator & several other educational mini-games.

    Software: Unity, 3ds Max, Corel PaintShop & TortoiseSVN.

  • 3D Artist Intern at Rising Step
    Utrecht, Netherlands
    February 2014 - July 2014

    I worked on a project that sadly got canceled. For this project I helped with the concepting phase and continued down the entire game art pipeline to create environments, props & enemies.

    Software: Unity, 3ds Max, Photoshop & TortoiseSVN.