Sybren Verheij
Sybren Verheij
Senior Environment Artist at Climax Studios
Portsmouth, United Kingdom

About

My name is Sybren, I am 28 years old. My passion lies in creating immersive environments for games doing hard-surface, organic, foliage, props and bringing environments to life with set dressing. I’m consistently trying to expand my skill set by actively seeking out and learning new techniques. Lately because I am continuously getting more experienced, I am more confident in my feedback and enjoy having more input on the development process by the means of paintovers, planning, etc.

From an early age I was playing video games and being creative (origami & drawing). This made game development my first choice, I eventually chose to specialize myself in Environment Art during my studies.

Some of my hobbies include playing the piano, bouldering, photography, occasional tabletop games, D&D and of course, playing video games.

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Skills

Set DressingLightingHigh & low-poly modelingSculptingBakingTexturingPBR WorkflowNode based workflows (Unreal Engine 4, Houdini & Substance Designer)2D Concept Design

Software proficiency

World Machine
World Machine
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
3ds Max
3ds Max
Unity
Unity
3DCoat
3DCoat
Marmoset Toolbag
Marmoset Toolbag
Quixel Suite
Quixel Suite
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Substance 3D Designer
Substance 3D Designer
Maya
Maya
xNormal
xNormal
Houdini
Houdini
UVLayout
UVLayout
TortoiseSVN
TortoiseSVN
Perforce
Perforce
Github
Github

Productions

    • Video Game
      -
    • Year
      2027
    • Role
      Environment Artist
    • Company
      Climax Studios
    • Video Game
      Returnal
    • Year
      2021
    • Role
      Environment Artist
    • Company
      Climax Studios
    • Video Game
      Age of Wonders: Planetfall
    • Year
      2019
    • Role
      3D Environment Artist Trainee
    • Company
      Triumph Studios

Experience

  • Senior Environment Artist at Climax Studios
    Portsmouth, United Kingdom
    February 2023 - Present

  • Environment Artist at Climax Studios
    Portsmouth, United Kingdom
    January 2020 - February 2023

  • 3D Environment Artist Trainee at Triumph Studios subsidiary of Paradox Interactive
    Delft, Netherlands
    September 2018 - January 2019

    During the internship I joined at a later stage of the Age of Wonders: Planetfall project. I mainly worked on set dressing the tactical map environments and creating backgrounds.

    Software: Maya, World Machine, Photoshop, Substance Painter, In-house engine & TortoiseSVN.

  • 3D Artist Intern at Green Dino
    Wageningen, Netherlands
    January 2015 - August 2015

    I worked on creating the 3D environments and vehicles for their driving simulator & several other educational mini-games.

    Software: Unity, 3ds Max, Corel PaintShop & TortoiseSVN.

  • 3D Artist Intern at Rising Step
    Utrecht, Netherlands
    February 2014 - July 2014

    I worked on a project that sadly got canceled. For this project I helped with the concepting phase and continued down the entire game art pipeline to create environments, props & enemies.

    Software: Unity, 3ds Max, Photoshop & TortoiseSVN.

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