My name is Sybren, I am 29 years old. My passion lies in creating immersive environments for games doing hard-surface, organic, foliage, props and bringing environments to life with set dressing. I’m consistently trying to expand my skill set by actively seeking out and learning new techniques. Lately because I am continuously getting more experienced, I am more confident in my feedback and enjoy having more input on the development process by the means of paintovers, planning, etc.
From an early age I was playing video games and being creative (origami & drawing). This made game development my first choice, I eventually chose to specialize myself in Environment Art during my studies.
Some of my hobbies include playing the piano, bouldering, photography, occasional tabletop games, D&D and of course, playing video games.
During the internship I joined at a later stage of the Age of Wonders: Planetfall project. I mainly worked on set dressing the tactical map environments and creating backgrounds.
Software: Maya, World Machine, Photoshop, Substance Painter, In-house engine & TortoiseSVN.
I worked on creating the 3D environments and vehicles for their driving simulator & several other educational mini-games.
Software: Unity, 3ds Max, Corel PaintShop & TortoiseSVN.
I worked on a project that sadly got canceled. For this project I helped with the concepting phase and continued down the entire game art pipeline to create environments, props & enemies.
Software: Unity, 3ds Max, Photoshop & TortoiseSVN.