UE4 Modular Level
Final (rework)

Final (rework)

Cinematic of earlier gameplay version
Filmed using the sequencer tool in UE4

Meshes Breakdown

Meshes Breakdown

Material Breakdown

Material Breakdown

Water Shader

Water Shader

Water Shader

Water Shader

WIP 1

WIP 1

WIP 2

WIP 2

WIP 3

WIP 3

WIP 4

WIP 4

WIP 5

WIP 5

WIP 6

WIP 6

Final (rework)

Final (rework)

I started this level with a BSP block-out in UE4 to get a good gameplay first.

I then created a master material for the floor and created some basic meshes in 3ds Max to get a basic feel for how I wanted it to look. The next step I took was to create a trim texture that can be used with the master material with the use of a few grey-packed textures that act as a mask for the dirt, stains, scratches, and those multiplied with a mask for the edges to get more localization there. I then started with making more detailed meshes and applying the trim texture to them, which I then placed all around my level.

The last thing I did to make it a bit more appealing was to create some water around it all so I began creating a shader for the water: eventually I ended up with 2 material functions for the overlapping and deformation of the water and in the water master material generated the foam by using mesh distance fields.

The guns & health packs were made by Epic Games.